Old World Chronicles

Averheim Act 4

Clothilde attempts to chat with gang to help recover from the trauma of the robbery
Max tells Clothilde at great length of his accomplishments
Aleron munches on a sandwich
Ulfvar talks poorly veiled smack about Sigmar

Come up to glorious mansion on hillside – large stone ring pool in the coachway
ornate shrubbery
Skillfully deflects Max’s attempts at providing accompaniement to the upcoming Averhiem ball

Servants rush out and remove baggage from carriage, offer to patch up Ulfvar’s
Servants throw a bandage on the wounded bandit’s head, tie him up, throw him on the back of the carriage
Captain of Guard: Marcus Bauerfast

Gang heads back toward town – pass by the area where the branches were cleared from the road – just past, Jorn sees something
Several hoofprints heading into a narrow path through woods – probably several horses
Max/Durion/Jorn/Ulfvar dismount the coach, head through woods. Durion on a pony.
Follow a trail – not particularly heavy woods – apple trees intermixed.

Max sneaks like a boss, Ulfvar too… until he breaks into laughter at a bird shitting in Jorn’s eye while looking around
4 tents spread around a campfire in a clearing
near the fire is a wooden crate with Averheim seal branded into it, small (jewelry box size)
broken pistol with Averheim marking
small ornate lockbox under one of the tents’ pillows – Durion finds, tries to pick

Ulfvar grabs the pistol, sniffs it – definitely belongs to the highwaymen… but…
Pistol is cocked and loaded, goes off in Ulfvar’s hand and explodes, shrapnel in chest/face
Also catches the scent of another person that wasn’t with the gang on the road – human/female – ~20 yards that direction

Max sneaks off at an angle, then doubles back – total success – almost exactly 20 yards out in trees
comes up behind her – sees a youth (13-14), close cropped hair – can’t tell if girl boy
has a bulging backpack, dagger at belt, hand on dagger – hiding and looking back towards camp
sneaks up behind, pokes pistol into the back of her head – cock the hammer

She throws up her hands – “don’t shoot!” – acts totally surprised – “hope i’m not disturbing you!”
“fell asleep in the hot sun, heard you coming and ran into the woods”

and starts walking to the camp
Ulfvar offers to remove her guts unless she hands over her backpack
she hands it over – Ulfvar finds a hunting horn and several apples
Durion looks for a lockbox key too – no deal
Ulfvar intimidatest the hell out of her – she admits to being complicit with highway robbers, look out and blow horn for likely marks
Gang only operating within the last few weeks, leader (Hektor) being fed news of opportunities by “Hooded Man” who helps fence the loot
She’s never done any of the dealings, doesn’t know what he looks like

Ulfvar tell her they’re dead – she has a new wave of fear, says she’ll have to somehow make her way in the world
Does she know anything about gunpowder? No – but two of the members were deserters from the Averheim garrison.
No connection to other gangs – Hector dealt directly with the Hood.
Ulfvar has her blow the horn – sounds just like the one from the highway

Ulfvar shakes her, tries to figure if she’s telling the truth
Obviously lying to Durion and Jorn, who narrow their eyes at her
She kicks Ulfvar in the shin, throws the horn at his face, and starts running
Max reaches out and grabs her before she gets away – manages to get a hand on her shirtsleeve
She manages to whip out her knife, spins around and misses Max, but he has to let go – keeps running
Jorn casts Steed of Shadows to blast past her and cut her off, flairs out his pink robe… and Ulfvar tackles her to the ground
Durion lifts his crossbow, no longer needing to put a bolt through her knee

Durion gives the lockbox to Max, manages to get it open by straining mightily, rips the lid off of the box…
But there’s a puff of gas, and Max breathes it in. Max sees stars and collapses to ground.
Pearl necklace insid the box, as well as several loose coins
Durion catches the box, sees the pearl necklace. Also a pouch with 35 shillings inside.
Durion pockets the necklace, and starts to smack Max awake.

Gang heads back to town, turns in the girl to the town watch, then heads to the Upright Pig. Early evening, skies darkening,
Kurt Weiss hands out 20 shillings each and congratulates the gang on good work – will contact us when more work available.

Fritz Flink – Thief, blackmailed by gang to keep an eye out
Friedrich Grotz – old school racketeer, afraid of new gang moving in (Durion knows him from way back, kept him out of jail for stealing rolls)
Gotford Hansen – gong farmer (poop collector)
Beatrice Knox – gambler, owes the racketeers, on the lookout for large bribe
Mathilde Durbine – 40s, very pretty face, plump, hangs out at Upright Pig – she’s a fence, gang is familiar with her

Beatrice – sitting at end of bar by herself, sullen look on face
Sees the gang enter, she looks away, seems to feel useless, hasn’t gotten any good info, feels uncomfortable
Mathilde – sees gang enter – “hello my friends, what have you got for me today?”
Durion motions her to a secluded booth in the back of the bar to discuss business – she grabs her pint and follows
Gang seats ourselves at the booth – Durion brings out necklace, says we’ve “come across” a pearl necklace, wants to see what she can do
Ulfvar – “wait, wait – do you know anythign about this?”
Mathilde – "Hey now, these are real pearls. Rare to have them all the same color like this.
“Haven’t heard who’d this belongs to, but can get you a pretty penny for it.” Who belong go? “Can’t really divulge, of course. Get you 50 shillings though.”
She has a fairly solid rep – unlikely. But Ulfvar tries to talk her up. Failure. “The power of Ulfric compels you!”
She will go up to 55 shillings, but won’t go higher. Pulls out a bag from her bodice, deposits the necklace. “as always, a pleasure dealing with you fellas.”

Fritz Flink – looking afraid, concerned – “the guy I worked for ended up dead outside the tavern, I gotta get out of this town” – very distracted
Jorn (bullshitting) – “town watch was asking after you, buddy” – “Sigmar’s balls… I gotta get out of here!”
Fritz chugs his ale, slaps a coin down, and rushes out the door into the night scared shitless.

Aleron is halfway through a plate of lamb shank and beef. Rest of gang slaps down a handful of brass and joins him.
As gang is eating, Kurt Weiss walks in the door. Sits down with gang to talk.

“Must tell you gentle men – you’ve really impressed the owner, Herr von Kaufman”
He would like to meet with you over an evening’s drink at the Journey’s End inn, on the Red Arrow’s expense."
Hosting a small gathering, perhaps you would like to head over and join.
Max dresses up in his fine clothing.

SHow up at a higher class inn,
A few friends, investors and merchant class greet the gang, slap shoulders, show general thanks for eliminating banditry.
Von Kaufman shows with his poofy sleeves, Von K crest embroidered proudly on tunic.
Much thanks for protecting Clothilde. Heard that the gang possessed some Averheim weaponry, perhaps deserters?
Ulfvar – curious – what’s your interest?
“Think it’s fairly fascinating – keep having these coaches and carts robbed, stealign things such as gunpowder.”
Heard of some disappearing from garrison, equipment disappearing, undermanned watches.
Ulfric – most definitely!
Von K – recently had an expedition return from the southlands – small garden party at Averland Garden to show off the wonders they obtained.
Leaning towards hiring some security. Perhaps the gang would like to provide additional protection, in lieu of the… less than reliable… garrison?
Gang can come along and act as household watchmen? Dress in house livery, patrol the grounds, make sure everything’s kosher.
The Ogre would be an added bonus… suspect we can figure out something with the tailor. Calls servant over to have him take care of it.
Show up at about 10am tomorrow?

Max – anything you suspect might happen? Von K – not so much, just the coaches disappearing.
Jorn – anything strange found in the southlands? Von K – come by and check it out.
Max- need less conspicuous assistance amongst the guests? No – wants very obvious and unquestionable security.
Gang enjoys fine food and drink, then heads back to Upright pig and crashes.

A little foggy down by the river, but otherwise clear night. Night passes without any interruptions (for a change).
Gang wakes up, heads down to common room – free porridge (Max gets steak and eggs).
Bartender: “Weren’t you talking to that Beatrice lady last night? Some rough looking guy came in and escorted her out.”
“Probably 11 or so, when they left. She didn’t look like she was happy about it. Seen him once or twice – new muscle in town.”

Friedrich walks in – goes up to bar, orders a brew to start the day. Sees gang at
“Normally see Beatrice down at the gambling house, usally astarts early. Didn’t see her today though.”
Bartender describes the dude that walked out with her. (dark, bald patch, tallish)
Friedrich – “Yeah, sounds like one of the new racketeers in town. Known moneylender.”
“Don’t know him well, try not to get too associated with these new guys. Couldn’t tell you where to look for him.”

Gang heads to the Menagerie. Out the front door – commotion over by the pier. Crowd gathering down by the docks.
“Ah, they found somebody in the river!” – it is, in fact, Beatrice. Dead, bloated.
Luminary Mauer is there, inspecting the body – lifting shirt, looking for strange wounds.
Nothing strange, probably strangulation (marks on neck). Wasn’t raining… just a “normal” killing, looks like.

Gang shows up at the Averberg Palace at one side of the PenzerPlatz near center of town.
Grounds are in the far corner of the Averberg GArdens from the front gate.
Half ring of cages on one side, hedge maze on the other.
Averland marquee arrayed in the center, with Von Kaufman colors next to them.
Tables with finger foods and drinks arrayed for refreshment.
Artifacts arrayed in a glass cabinet.
Small duck pond in the back of the garden. Opposite the pond is a small stand with Von K’s falconier attends to birds.
Lawn is ringed by a hedge. 10 enclosures that will contain some sort of animal.
3 designed – aviaries with glass plating and iron bars. (door at rear)
Bird cages – large circular wrought iron enclosures. Domes decorated with guilded wrought iron. Door in side with padlock.
Animal cages – 35×25×15, large door secured with padlock.
Small signs in front of enclosures with names of exhibit.

Enclosure 1 – Cockatrice. Reptile crossed with bird, electric blue feathers. Red wattle, green serpent’s tail. Size of cow. Eyes put out.
Enclosure 2 – Empty. No label.
Enclosure 3 – Gigantic Spider. Sticky stringy web covering. 8’ long. Red with black markings.
Enclosure 3 – Bird cage. Southland Carnivorous Snapper. Curcular dirty pond. Sickly crocodilian. 11’ long, bilious green.
Enclosure 5 – Bird cage. Empty. Animal feed sacks.
Enclosure 6 – Southland Flightless Griffin (birdcage). Demigryph. Griffin without wings, juvenile. Imposing, horse-sized. Eagle lion hybrid.
Between 6/7 – large area of lawn. Falconier’s prey will be here.

Enclosure 7 – Norscan White Bear. Pacing back and forth.
Enclosure 8 – Sabretusk Cat. Mountains of Morn. Heavily built cat with massive canines. Suffering from climate – too hot/humid. Panting heavily.
Enclosure 9 – Aviary. Giant Owl. 5’ tall fricking owl. Gazing around with intelligent eyes.
Enclosure 10 – Hairless Southland Rhinox. Huge rhino with large horns on shout. Dark gray warty hide.

Hedge maze – large and overgrow, not particularly hard to find through, mostly just a pleasant walk. Steward keeps a map of the maze.
Von K has a copy, will distribute to the party. Maze taller than Kromaw – densely planted evergreens perhaps 15’ in height, poorly tended.
Stepping stones haphazard, tilted.
First clearing: Large mosaic sun with Frowning Face (Solland Family)
Second clearing: Statue with Liberty chick balanced scales
Third Clearing: Old and twisted oak tree, sagging branches held up by props.

Bauerfaust – soldier (town guard captain)
Arta Schafer – soldier
Walfried Wertz – soldier
Waldtraut – soldier

Konrad Mauer
Clothilde von Alptraum
Giselbert Kund (Clottie Bodyguard)
Theodosius Teuchtenhagen – obnoxious redheaded noble, fierty whiskers
Degelbert D’Abor – Theodosius’ wizard.
Hogweed – Theo’s imbecile jester.
Ferdinand Lietdorf – tall elegant man in 30s, disputed head of Lietdorf family. Long curly gray hair, pompous ass. Satin and silk with jewels
Claudia Lietdorf – pale woman in early 20s. Cousin of Castor/Ferdinand, Ferdinand’s wife.
“Waldo” Waldemarius Loamdelve – head of Halfling community (Mootland is nearby) – fairly large local Halfling community, Youthful 78, dark brown hair grey at temples

Amelie Steiner – lady in waiting – Von K retinue
Fausta Herzog – lady in waiting – Von K retinue
Wanda Grunwald – lady in waiting – Von Teutenberg retinue
Albrund Falk – Von K’s falconier
Adele Ketzenblaum – Witch Hunter

Guards let the gang into the gates. Three dudes at the gates of the garden. Ordered to guard the perimeter, but not enter the garden.
Von Kaufman overseeing final preparation for event. Staff is tightening guy wires, straightening hedges, etc.
Amelie, Fausta sitting on marquee, fanning selves. Falk hangign with birds and fussing with them.
Bauerfaust in uniform, arguing with Von Kaufman. Seems humiliated that Von Kaufman wants the gang to guard instead of his men.
Von Kaufman sees gang approach. “GOod good, you’ve arrived! Coats of arms and respectable hats in the tent there – wear them throughout the day.”
“Take half an hour or so familiarizing your self with the grounds – here’s a map of the maze to pull the odd idiot out as required.”
Imperial cross emblazoned onto golden sun, red flames. Hats with red plumes provided as well.

After gang walks around and checks out grounds, Von K checks in. “Guard the tents and exhibits while I welcome guests.”
“Then we’ll head to falconier for a show. Be discreet, and let me know if you see anything out of the ordinary. Don’t cause a fuss.”

Averheim Act 3

Discovered a mutant camp (5 dudes), broke up the party, interrogated one chick, brought back to Averheim
Several kegs of black powder missing, but recovered silk cloth from Cathay for Red Arrow Coach service
Stayed at Welcome Rest in on Red Arrow’s dime
Checked in at Red Arrow (Kurt Weiss), turned in captive mutant to Town Watch (name – Zonguldak Hoofengroofer?)
Max – dinner with local groupie – found out Ute’s address, looked in on her… missing for couple days (no violence)
Kromaw – saw dude yelling at his dragooned racketeer, went out back… and killed him!!!
– “we need to look in the darkness”
Aleron’s dudes picked up some good info, but just to corroborate known missing dudes – saw dark figure, disappeared into the darkness

Gang goes to back of bar, meets up with Jorn – Kromaw walking towards bar, blood dripping down his hand – body propped against the wall
Max finishes up dinner with his girlfriend Ilse
Aleron writes “Red Crown Lives” on the wall with the dude’s blood
Max sneaks upstairs at the Pig to keep an eye on the surrounding area
Ulfvar gets a vantage point where he cn see the body
Jorn hides in the shadows across the alley

Max sat uncomfortably atop the roof of the Upright Pig, huddling close to the chimney to keep the worst of the driving rain off of him. He pulled his cloak tighter around his shoulders and adjusted his position to keep his leg from falling asleep yet again. Voices rose above the splashing raindrops in the distance, a few buildings away. A couple arguing loudly, perhaps. A few low barks from the man were answered by shrill shouts from the woman, before a door slammed and relative silence resumed. Perhaps the most exciting thing in the last hour or so. This pathetic weather was unfortunate for Max’s midnight sentry duty, but fairly normal for this season in the Empire. This kind of rain happened every few days here in Averheim it seemed, and it wasn’t even winter here. Estalian weather was so much more pleasant. But nothing to be done for it. Max continued to wait.

Max was about to turn in after several minutes of discomfort when a pair of sodden watchmen passed along the dock road. Catching a glimpse of something they stopped, and one of them pointed down the alley. Ducking more closely against the chimney, Max watched one watchman shrugged and began to walk down the alley. Stopping nearly beneath Max, the watchman shouted and gestured to the wall of the opposite building. “There’s some writing over here, maybe red paint or blood. Come see what it says!” The other watchman shuffled over to join him while muttering loudly.

“What’s this? It’s all smeared. I can’t hardly make it out,” the watchman said angrily. The other moved closer and squinted. “The… red crow… lies? Lives? No. It’s crown, I think,” he sounded out slowly. “The Red Crown lives. What in the name of Sigmar is the Red Crown?” The other man snorted. “You don’t pay attention to much, do you? It’s some old Chaos cult, or at least it used to be. Not so much one anymore, it’s pretty much broken up. But the odd band of mutants here and there gangs up together and uses the name. Come on. Let’s go tell the watch captain.” They both walked off into the rain, rounding the corner back on the dock street.

Some moderately interesting information, but not what Max was hoping for. Levering himself against the chimney, Max walked on pins and needles from his sleeping leg to the open window of his room, and lowered himself carefully through to prevent making excess noise. Cloth rustled as Inge shifted in the bed. Max shushed her has he closed the shutter. “Just me, my love. Back to sleep, no worries, you must regain your energy. Tomorrow will be an exciting and exhausting day!” Removing his belt along with sword and pistol, he undressed quickly and slid under the covers next to Inge’s warmth. Yet another night without any sighting of the killer.

Max – sees a couple of town watchmen walking down the dock front road – river is heavily flowing, at floodline
They take a turn down a road (B2) past Upright Pig (Handelweg?), glance over at alleyway, see the body in the lantern light
Pause and appear to discuss, motion, one guy stays while the other heads down alley to check – “Oi! Shove off! After curfew!”
Notices the guy’s not moving, diluted stream of blood – “Gah! Get over here! We got a dead one!”
Other guy trots over, both stand a few feet clear to check it out. Bit of wood hanging off his chest, partially washed clear…
“Red… crow… lies? Crown? Maybe Red Crown lives? What’s the Red Crown?” “Ain’t you never heard of the Red Crown?”
Run off to find a pries of Morr, about an hour later a priest comes by with a wheelbarrow, attempts to write up scene description
THen hauls body off…
Don’t see shit for the rest of the night…

River is still maxed out. No hurdy gurdy to wake the gang up. Had an appointment with Herr Weiss at the Red Arrow.
Still drizzling, fog is slowly lifting, clouds showing a few gaps
Head down past Penzerplatz, dude on a soapbox talking shit about nobility and wealthy
Much talk about a killing perpetrated by the Red Crown last night
Fairly busy foot traffic, market stalls and hawkers are busy

Tell Weiss that the ogre had a bad meal, not able to make it
“That’s just as well – today’s task would be a bit difficult to achieve with his size, and requires a bit of discretion”
Hands out some tabards – black heavy cloth – devices embroidered on chest.
Right breast – Red Arrow logo. Left breast – silver Von Kaufman coat of arms (black cross with outline of sun).
Kaufman helps everyone straighten up and look presentable with them on.
“While you wear these you represent the von Kaufman family – please act with the decorum and image I expect you to present.
Brave friend Grafen Clothilde von Alptraum Treated the heros of Blackfire Pass, including Kromaw.
Well known and wealthy, but has a reputation – likes to make a show of helping the poor and unfortunate.

Quick coach journey to Heidach – normally in secrecy, but will be rather over, best coach, comments among the commoners.
Word should reach the ears of the bandits, and we should be able to make a report of their activity.
Remain hidden inside the coach – upon ambush, turn the tables on any attackers.
The highway robber bands are ususally strong enought to cope with a coachman and perhaps a bodyguard, but probably will not press this time.

Graven Clothilde is unmarried, holds her title in her own right (fairly unusual).
Subjected to many proposals (including Aleron’s half brother, Herr Weiss of the Red Arrow, etc.)
Vision of radiant beauty, curvaceous hourglass figure, curly auburn hair, decorated with feathers and the imperial cross.
Not trained in the arts of war, but demonstrated courage on several occasions in a field hospice at the 3rd battle of Blackfire Pass
Concerned with matters pertaining to Shallya and Verena – gravest threats are privation and prurience(?)
Not in line for the Elector seat, and finds the issue tiresome – simply wants the new one to be fit to rule and not prone to excess (unlike Marius)

Kurt goes to check on the coach – then comes back and introduces to Clothilde, her bodyguard Giserbert Kund – 60’s, crumbling but powerful and competent
Close cut white beard, sword and pistol – like the cowboy from the Big Lebowski

Other dude in 40’s, withdrawn/quiet – usually discusses wine/women,
Load into the coach – Giselbert and Werther on the front, some luggage on top, a few chests and cases.
Graven facing forward
Aleron introduces himself as an agent of Aschaffenberg – merchant class, slightly notable
Mention Kromaw in passing – she remembers him – “such a good character” – perfunctory politeness, but well meant
Laughs about him proposing to her just like all the other men
Aleron – “on this trip for business or pleasure”
Clottie – “a bit of both – von Kaufman is having a spot of trouble and of course, don’t mind a spot of adventure”

Coach is loaded – takes off slowly and parades around the Penzerplatz a few laps – Clottie does the princess wave, hams it up
Coach heads across the east gate, turn south and head towards next town of Heideck

After a while the coach slows and comes to a halt
Trees are relatively close, but with a short clearance on either side (not quite a tunnel) – large array of thick branches laying across the road

Two coachment get off, go to investigate branches – some of the gang gets angsty, but Clottie reminds them to stay cool and unseen unless attacked
Ulfvar starts praying to curry favor, chanting lowly with eyes closed, gripping wolf icon
Max makes a show of observing, but is focused on Clothilde (and she is impressed with his behavior)
Coachmen are muttering and complaining, but eventually clear the brush with hatchets and clear the route
Taps on the window “road’s clear, heading out now”
Continues south for a while
Durion belting out a dwarfen marching song
Over it, Jorn hears somehting – whacks Durion on the side of the head, cart goes silent
-in the distance, a horn blast, from the direction we came (at the deadfall)
Silhouette of a humanoid standing near branches blowing a hunting horn (extreme distance)
Ulfvar lets loose a spell (speed of the wolf), does a tuck and roll, tumbles out of the carriage (lands hard), gets up and runs alongside the coach

Out of the woods near the deadfall, five horsemen emerge, galloping quickly after the coach.
Ulfvar ducks into the bushes alongside the road, nestled against a tree – the horses gallop past.
He can see they’re up in the saddle, riding hard, both hands on the reins. (two by two by one)
Ulfvar jumps out in ambush as the last singleton passes by… jumps out and surprises him, swings hammer directly into his face, ripping him off the back of the horse

Giselbert hastily loads his blunderbus – aims it to the rear
Highwaymen – “Put your weapons down! We’re here to relieve you of your goods – we’ll not harm you if you follow our orders!”

We have reason to believe that hte von Alptraum diamond is traveling with you – drop it out the window and we’ll be on our way!"
Four gunmen have a pistol on each door and each coachman.

Jorn pulls a coin out of his pocket, chants briefly, passes a hand over it, and suddenly has a copy of the Alptraum ring in his hand – Clottie is amazed.
Clottie pulls the window open – “okay, I’m dropping it!”
Dude dismounts from horse (pistol trained on door), looks at it – utterly impressed and focused on it – takes the ring and pockets it!!!!!
Says again – “I said drop the ring out the window, or I’ll fire!”

Gang simultaneously fires two pistols, a crossbow, and a shadow blade
Dude on his feet gets blasted in the chest, falls back into the bushes screaming
Dude on a horse with a hat gets stabbed by a shadow blade from undert he brim…. and chaos magic swirls around him….
With a loud pop, the dude teleports to Jorn’s seat across from Clothilde, and Jorn appears on the guy’s horse
Another guy slumps over his saddle with a crossbow bolt through his chest
Another screams out as a bolt thuds into his face, topples off the horse

Ulfvar comes screaming up, rapidly starts tying up injured dudes

Dude in the carriage is confused, but sees Clothilde in front of him draped in jewelry… and lunges!
Durion quickly jams his crossbow’s butt into his back.. but the foot ring catches on the cart
Max quickly motions to the lady to stay back, firmly plants his foot in the robber’s chest, and launches him out the door… directly at Ulfvar’s feet

The Graven is shaking her head… “can’t believe I agreed to such a foolhardy plan – could have lost my ring – what was I thinking!”

Startling discovery while tying up the thieves – one of the robbers is wearing a black and yellow uniform of an Averland state trooper
The rusty, corroded pistols are stamped with a sun bearing a gloomy expression (Averheim seal).
Thirteen silver coins amongst the lot of them. Three horses are branded Averheim Militia (two are not, local farmers’ brands).

Continue on to the country house – about 20 minutes later, the road climbs up hills amongst scrubby trees
Stellar view of Averland lowlands – house is large luxurious, fortified manor
Fed a slap-up meal before being placed on the coach and being sent back to Averheim – with 20 shillings each in our pocketses!!!

Takes 3 hours for the coach to make the return journey

Averheim Act 2
Averheim Act 1
Stromdorf Act 14

Gang has been recently thrashed on the riverbank by a huge wave caused by a descending meteor
Durion is missing a freaking leg!

Jason – veteran pitfighter “Ludolf the Headtaker”
Sold to underground fighting pits in Altdorf
City guard raided to stop pitfighting
Offed his master during the raid, escaped
Went off to fight battles & gain a fortune
Joined the Empire’s army, wants to be a Greatsword and/or Knight
Fought under Markus Bauerfaust
Headed to Averheim to fight the 3rd battle of Blackfire Pass
Greatsword, shield, sword, armor – enjoys lopping heads off
Hired by various mercenary companies
Became bodyguard for Red Arrow shipping company (led by Von Kaufman)
Escorting a coach from Averheim to Stromdorf (firewood + coal + beef)
Picking up Thunderwater Ale for return to Averheim
Done trip a couple of times – knows it’s always raining here
Sees flash/boom in distance, then rain lets up (first time… ever!)

Dwarf is laying on porch of abandoned shack, in tatters (both him and the shack)
Aleron applies first aid – stabilized, stopped bleeding, one wound back
Gang begins long muddy trudge back to Stromdorf

Get back to town – everyone (townspeople) is bummed
Aleron offers to sell info on why it stopped to Capt Kessler (guard captain)
Sigmar Priest – ’I assumed you got the wizard – I saw a sign from Sigmar!"
No more azyre wind of Hysh in the stone now – just a piece of chiseled marble
Priest stacks them in the corner, face down, in an alcove in the reliquary

Gang makes it back outside – sees a coach coming in from the coach gate
Only horse left in town is Aleron’s horse (except for the coach horse)
Still muddy soggy, driver and bodyguard are fairly shocked it’s not raining
Work gang at the bridge is about a day or two from making it coach-worthy
Coach pulls up to the Thunderwater inn, armored coachman (breastplate/chainmail/kite shield)

Innkeep out back flailing arms – “Where are my hroses?!?!?!?”
Trader/driver start unloading crates, traders gathering around to receive/purchase
Stablehand sweepingout coal dust from coach’s cargo bay

Aleron – “you got room for another keg of Thunderwater on the way back”
Yeah, got a light road, taking one of these down to Ubersreik before going to Averheim
If you have some coin, welcome to hitch a ride. Suppose we can figure out something – not luxury of course
2 sp per head/keg for the ride to Ubersreik
driver is doing this ont he side (pocketing, not writing in ledger)

Jorn goes to the inn, heads up to wizard’s room – steals a book marked with Celestial College spells
Aleron goes to Brenner, says we got a Witch Hunter to cleanse it for you, if not, nobody gets to go into the room… ever
Passes check – Brenner agrees to pay a handful of silver, and a free round of Thunderwaters

Jump on the coach, head over river Teufel on repaired bridge, get to Ubersreik uneventfully
Ludolf recognizes Kromaw from the 3rd battle of Blackfire Pass
- looking for fame/fortune – not much to be gained as a coach guard
- party says we have influence with Aschaffenburg in Ubersreik, maybe hook up an old Army buddy…

Head to Von Kaufman – Guild Leader – ask for a discount on goods in town for the party in return for info on Stromdorf weather
- gives gang a 10% discount at market stalls for the rest of the stay
- expects to reduce coal production

Go on over to Aschaffenberg, update him on the dealings in Stromdorf and the ridiculousness there…
Vern Hendrick greets gang at the door with a grimace afer Kromaw says “how’s pudding Vern…”
“I’ll go get Aschaffenberg…”
Aschaffenberg – “My men! What ho? How are dealings in the great Empire?”
Update him on the dealings in Stromdorf – very impressed, back slaps all around

Aschy – in Averheim (recently visited while gang adventuring), crime getting out of hand
Ask for physician (legitimate) for Durion – Aschy knows of a Dwarf barber-surgeon
Max passes a message to Lady Aschaffenberg’s maid – let her know that Max is at her disposal for… dancing lessons
and perhaps the odd bit instruction in Estalian court etiquette
Aleron – “Crime problems – are the Von Alptraums taking care of it?”
Aschy – that’s the problem, there’s no Elector Count. Markus Bauerfaust’s soldiers are functioning as City Watch
Defacto city warden is not effective – overwhelmed by day-to-day matters
Aschaffenberg’s thoughts on Alptraums? Worthy of control?
Aschy: Clauthilde is wonderful, no finer example of a noble woman, well known for charity, donations to poor/Shallya/etc.
-Also speaks highly of Bauerfaust (Captain of town guardsmen), impressed with his qualities
Crime out of control in dock area, changing of the guard in the underworld scene – perhaps due to no Elector Count
North of the river Aver is not generating/collecting taxes and tarriffs, much smuggling & graft
Promised Bauerfast to try and help if he could find a way
Aleron: we have business to finish up there, should be no problem

Vern’s heart goes out to Flea, no kids of his own, (Gildetta Balmer) – can see about getting some employment for her here?
Will be well taken care of here at the manor – she doesn’t look pleased, wants to be out adventuring
Ludolf: “Life is shit! Make a sandwich out of it and take a bite! You should be happy here…”

Gang heads off into town…
Jorn/Max – tailor
Ludolf – brothels

Night at Red Moon Inn

Max “reacquaints” with Gertie while awaiting for message from Lady Aschaffenberg

Gang gets together, heads out towards Averland – 5 day trip, spending nights at coach inns

past Nuln, opposite town of Franzen (while approaching river)
broken-down coach, two coachmen and a guard dead, and two rotting horses -was pointed opposite direction (west)
body of humanoid creature near edge of woods – looks “like” a human from the road
Not a passenger or crew – probably attacker, dressed in rags – human shape, but scales all over skin (blue)
Can’t tell exactly how many things attacked, maybe 1 or 2 weeks ago
Jorn goes through coach, tries to figure out what it was carrying – getting a bit dark, lights a match
Finds some black powder laying around…. and lights it on fire – not a lot, but singes beard/eyebrows with a flash
Obvious now that coach was carrying barrels of gunpowder

Approach fork in road approaching Averheim (north side of Aver river)
Feel large jolt – left front wheel shatters
large pit in road, covered with thin wood & layer of sand
see four figures lying in wait in the woods at the side of the road (to the south)
1 – feathers instead of hair
2 – reddish/orange pasty skin
3 – tentacled left arm
4 -

Round 1
Aleron spends a maneuver regaining control of his horse, who is unnerved by the humanoids for “some” reason (Chaos!!!)
Kromaw charges furiously at the nearest dude – two-handed swing of sword, cleaves one dude head to crotch
Max flourishes his blade, but fails to puncture his target
- dude wraps a freaking TENTACLE around Max’s sword, swings a broadsword and scores a hit on his leg (3)
Ludolf’s bolt misses a dude, Durion’s plants itself in one dude’s shoulder
One dude lodges an arrow in Kromaw’s gut plate for minor damage
Another dude lodges an arrow in Kromaw’s arm for minor damage

Round 2
Gallops up to a dude, whacks him in the face with his mace (guy that took magic missile in the face)
Unengaged dude runs up to Kromaw… and pokes him in the leg a few time
Ludolf ‘charges’ at one of the dudes engaging Kromaw… and slices his head completely off (one more notch!)
Kromaw lumbers into a run, and steamrolls one of the bowmen, cleaving him in two with the 2h sword
Max proceeds to insert his dagger into the dude’s nasal cavity, upon which he drops, twitching, to the ground
Aleron blocks an arrow with his buckler
Dude shoots at Kromaw… and bounces an arrow off of his gut plate
Jorn casts a shadow spell… but the sun disappears just as he releases it and it fizzles

Round 3
Kromaw – “execution shot” – walks up to a dude with a blunderbus, unloads into his face, then impales him with his spiked fist
last bowman puts an arrow back in the quiver, picks up, and starts to run
Ludolf sprints up to him, screams in triumph, and cleaves both legs out from under him

Stromdorf Act 13
Dodging Comets

Dodging a backhanded swipe from Stitch-Helm’s stone shield, Maximilien managed to get a clear view into the room that the massive skeleton defended so fiercely. In the dim light of a few candles, the pale and withered body of of a woman knelt over the Priest of Morr. She chanting rapidly with a raspy voice, harsh syllables hissing and spitting. She was bedraggled, her long black hair and filthy red dress soaked and dripping, her skin pruned as if she’d just climbed out of a river. Madriga, from the picture in the mayor’s house! Her frail body tensed, atrophied muscles writhing as she struggled to control glowing magical energies swirling about her in a vortex. Walltrout kneeled across the Priest of Morr’s body from her, holding his torn shirt open and exposing a chest completely covered in angular script.

Eyes locked on Walltrout’s malnourished ribs,the woman grated out syllable after syllable of what could only be a necromantic spell. Walltrout’s tattoos began to glow, a sharp lavender light outlining each word as she uttered it. Ecstacy shown on his face, his teeth clenched together in a maddened grin. Madriga’s outstretched hands began to massage a whirlpool of glowing ether which condensed above the Priest’s body, reaching out and linking his body to Madriga’s. The Priest gasped and began to grow pale, beads of sweat appearing on his face and body shivering. Tendrils of energy wisped from his body into hers, lending her strength and vigor.

“She’s killing the priest,” Max belted out as he leapt back from a vicious swing of Stitch-Helm’s blade. Briefly glancing at a new slice in his coat, Max furiously reached for his pistol’s grip at his belt, drew, and leveled the barrel at Stitch’Helm’s head. With a blinding flash and an incredibly loud blast reverberating off the walls, Max sent a bullet speeding into the skeleton’s skull… only to hear it ricochet off and bury itself in the wall. Backpedaling a few step, Max snatched at his bag of black powder and began to reload his pistol. “She’s trying to cast some kind of spell on the the priest – we need to get past this pile of bones, before she finishes him!”

Stitch-Helm’s gigantic two-handed sword emitted a series of whistles as he swept it back and forth to keep his attackers at bay. Aleron waited until Stitch-Helm swung his stone shield at Flea, and darted in to attack. Aleron heard a shriek as the shield sent Flea tumbling backward several feet, but ignored it and put all of his concentration into his next blow. With a solid crunch, Aleron drove his mace into the skeleton’s massive thigh bone and caused a small spray of bone shards to scatter across the floor. Whipping his left hand up, Aleron barely parried a crushing return blow with his buckler and staggered back a few feet from the force of the impact.

Looking up with a freshly loaded shot in his pistol, Maximilien saw his opening. The skeleton had held a wide stance to swing at Aleron, and there was now a passage large enough for a nimble man to dive through! Flinging himself at the gap between the creature’s massive shin bones, Max leapt feet first and slid on his backside… directly into Stitch-Helm’s shin as the creature shifted its stance. Sprawling on his buttocks at the skeleton’s feet with pistol in hand and a dumbstricken look on his face, Max scrambled vigorously onto his hands and knees, barely passing through the skeleton’s towering legs as Stitch-Helm sent his massive sword whistling past Max’s departing hind end. Scrabbling forward across the floorstones, Max found himself only a few feet from Waltrout’s back. Both Waltrout and the woman completely distracted while in the throes of their ritual. Pressing his pistol’s barrel firmly against the center of Waltrout’s back, Max pulled the trigger.

With a muffled thump, a fountain of flesh erupted from Waltrout’s ribcage and splattered the woman’s face and chest with bits of bone and gore. Waltrout began to cough up great gouts of blood with a dumbstruck look on his face. The woman sputtered as her spell ground to a halt, drew a deep breath, and issued a bloodcurdling scream of rage. With teeth bared, she raised a hand and thrust a closed fist at Max. Shouting a stream of obscene and garbled speech, she opened her hand and from her palm streamed a black blast of energy.

Max wanted no part of whatever was streaming towards him. Flinging himself to the side and throwing an arm around Waltrout’s neck, Max dragged the expiring traitor’s body in front of him as a shield. As the black ribbon of energy impacted Waltrout’s chest, his labored coughing ceased and changed to a rattling scream. Max could feel Waltrout’s body lighten as skin began to pull itself tight over his bones, flesh shrinking and drying into a dessicated husk.

Meanwhile, Kromaw sat alone upstairs because the Game Master was mean and wouldn’t let him come downstairs and play.

A crossbow bolt zipped under his outstretched shield arm, striking Madriga in the shoulder and pinning her against the wall. Durion hooted in glee from the far end of the room as he reached for another bolt and hurriedly inserted it into its groove.

Durion releases another quarrel and Lazarus/Madriga is struck in the chest, pinning her to the wall
Magical energy begins to reverse itself, draining back into the Priest of Morr
Skeletons upstairs surrounding Kromaw fall down and clatter while they disintegrate

Priest of Morr is heavily drained of blood – very pale
Walltrout is slumped over, chest opened, sternum shattered by a bullet and tattoos shredded
Large bludgeoned skeleton of Stitch-Helm falls, now laying on the ground, scattered/disassembled
No evidence of undead activity any longer – silence from above
Jorn can’t detect any Necromancy, other than Wind of Death around the amulet
- polished black onyx with filigreed silver
Gang remembers – Madriga Brenner was pushed to her death by her husband…
Gang throws woman’s corpse, Stitch-Helm’s sword, other bodies in coffin & drags them upstairs
No more noise, no undead banging on the external door of crypt
Gang opens door, not quite day – some light on eastern horizon
Kromaw carries blue stone fragment, rest of gang carries/drags coffin with bodies and sword in it
Kromaw throws black gem in his gnoblar bag
Flea and Aleron “under the weather” during long trudge through rain back home

Town guard is manning walls/gate when gang approaches the gate
Gang tells tale of defeating the threat
About half the militia released from duty, several surround party to thank them
Militia hauls off with the coffin and the bodies
Aleron to Kessler – “we should talk business in your office”

Gang takes Priest of Morr to the physician

Kessler takes gang to Adler to talk
Aleron – “We have all the details… but it’s going to cost extra”
“Pay the 25 you owe us and know it’s safe, or pay us extra and get all of the details”
“We would love to tell you all about what happened to your girlfriend… for a few extra coin, of course”
Adler pays add’l 20 silver each to have us tell everything…
Adler not being straightforward about where he got the amulet – being shifty…
Tell him that the life force of the necromancer is contained in the amulet
Adler’s face falls – breaks down and tells that a few years back that Lazarus Morn was caught doing spells
Brought corpses back to life, tried attacking the town
Ended up burning him at the stake, raided his house, found the amulet
Kept it for himself because it looked valuable…
Witch Hunter chapter from Altdorf sent a contingent down and retrieved most of his other stuff
“Ive neglected my duties while I’ve pined over my friend…”
“But now I myself have returned from the dead, and I have you to thank…”
“Informt he elders of the town I’m having a meeting in the Council Chambers!”
Notices Stitch-Helm’s sword – “Where’d you find it!”
Shows the gang a painting of a bronze statue without sword – “May we place it back in his hands?”
“For a free night at the inn and drinks as well, we sure can…”

Lightning has struck the building several times while gang was talking
Stroll out into the rain, cross the square and Kromaw puts the sword back in the statues hand
Nichlaus Schullmann runs out of the tavern – “Did you guys find it??!!?!”
Aleron – “Think we found something, but need to take care of some things and we’ll be right up…”

Go talk to Arch-Lector Gottschalk.
Tell him we saw the life force of Lazarus Morn diffuse back into the amulet.
“Ah yes, yes, I have just the thing – come quickly”
Goes into transept, pulls a large box out – heavy, lined with lead – places it in the box
Moves the symbol of Sigmar out of the way, hides it in the alcove
“Can keep this hidden an protected until we can summon an envoy from the Witch Hunter enclave at Altdorf…”

Aleron – "Need to level with you on this – we have several pieces of it
“Want you to overlook the proces as the wizard assembles it, vouch for whether it’s safe/holy or not”

Lector is pissed at first, wants party to atone for theft from the temple, but realizes it could be a great boon.
Agrees to stand ready to assist – grabs his great hammer and takes a post in the temple door facing the tavern.

Gang heads back to the tavern, Kromaw plops the huge stone on the bar and asks for a keg of Thunderwater
Younger son rolls in the keg
Aleron encourages Brenner to drink along with the gang
Hans Bieber is drinking in his special chair by the stove
Eduardo is telling stories at one of the tables
Jorn buys a “super drink” for Eduardo (with the tadpole) – son smirks – Eduardo smiles, then gasps/chokes

Schullman hurries downstairs – “Gentlemen, no time to waste, need to complete the message!”
Gang keeps blowing him off – harrumphs and heads back upstairs, but keeps coming back down to check, look over shoulders
Son totally looking in, entranced by tale
Max keeps describing the woman in more detail a bit at a time
Bartender gets suspicious, tells son to go in the back and clean

Gang finally delivers blackmail – he buckles under both Max & Aleron’s onslaught
“Hey… hey… no need to be so loud. I think we can come to an agreement – what do you want?”
Max – “20 silver each, and a keg of Thunderwater for the road”
His knuckles go white on the bar… “FINE!”

Gang pounds a few more beers – everyone inebriated – then grabs runestone and heads upstairs
Schullman is excited – “At last! We can find out the secret!”
Does a hurried rubbing with a sheet of parchment and charcoal
Mutters… “blah blah Nexus… blah blah… more powerful than I thought!”
Face goes vacant… then realizes party is still here – looks shady, eyes narrowed
“I uh, forgot afew notes downstairs I need to finisht he translation – just a few moments, I’ll be back!”
Brought his staff with him
Max heads down quickly after the wizard
Down the stairway, wizard turning left towards the door, edge of cloak whips around corner
Max tries to be sneaky, but is slowed down (deliberate due to drunk), Wizard makes it out the front door before Max can catch up
Kromaw slumping against the wall, drunk as hell
Aleron fairly plastered
Magmus tromping across the square towards Max
“Something is not right here!
“That shifty wizard came downstairs, transformed into a blue streak and zipped to the western gate!”
Max sprints for the stable beside the tavern, sends Flea to alert the gang

Most of the gang is hanging upstairs – Aleron is half out of it, Kromaw continues to drink
Flea bursts in, warns the gang that the wizard is escaping, gang rouses themselves and heads downstairs
Max is on someone’s horse already down the road, Durion/Jorn placing tackle on horse, Aleron jumps on Rebel
Kromaw just starts running down the road

Max arrives at gate, finds scorched guard – “he blasted me, then headed down the south road!”

Chase: Max is 1 range band closer than gang

Round 1:
Kromaw hauls ass, catches up to Max temporarily
Max kicks the horse, rockets ahead, gains on Wizard

Round 2: (Max – Extreme, Kromaw – Extreme, others Extreme++)
Wizard pulls off the trail tothe right, to where clouds start circling the area near the river Tranig
Small fishing shack comes into view – Schullman dismounts his horse
See a spell go off – streak of light – Schullman untethers a boat, pushes into the river
Kromaw hauls ass, closes significantly
Max has horse bust ass, accelerates but the horse lames itself, busts a tendon
Max lands successfully without injury, but tumbles facefirst into the mud
Jorn w/ pink cloakattempts a trick… “I saw this once!” – grabs Max and yanks him up onto the horse, draped over saddle
Catch up quickly to the ogre, who is now winded

Round 4:
Wizard is in the boat at Long range from Kromaw – leaps into the water headfirst
Only one boat remaining tied up to the dock
Run-down wooden hut – drenched old man face up, dead in front, eyes staring up at clouds, smoking hole in his chest
Jorn: sees wizard casting Azyr magic into the water, swirling colors and lights
Kromaw wades out to Medium range
Aleron, Jorn, Durion, Max pile into the boat, push it into the water – starts filling rapidy with water
Jorn and Max bail furiously- barely keep up with the incoming water
Kromaw flails, but has to use one hand to keep his chainmail from coming apart, doesn’t catch up quickly

Schullman attempts to crack off a spell – fails, magic dissipates…
…then feedbacks into Schullman, enveloped by blue Azyr aura

Round 5

Durion jump up, takes aim, levels his crossbow… and hits Nichlaus Schullman in the shoulder
Schullman twirls, lands in the boat
Durion overbalances, drops the crossbow directly on the patch, which is leaking faster now
Durion, however, falls out of the boat (without armor this time…)
Schullman – casts a spell – successful/miscast – suffers a fatigue (suffer 1 stress, 1 fatigue, all power)
Blue light descends into the river, dissipates – Schullman: “the voices, oh gods, the voices!”
Kromaw paddles furiously – closes a bit

Round 6

Eddy of water created right where Schullman’s boat is – rotating around it, not dragged downriver
Kromaw keeps thrashing towards Schullman – no gain, holding on to chainmail
Schullman – full reckless – casts another spell into the water – right into the eddy
Durion scrambles back into the boat, bedraggled resumes bailing (boat has already settled a bit)
Jorn begins to chant, dissipates into darkness and streaks to Schullman’s boat… but miscasts!
Petrification – chaos energy swirls constrictingly around Jorn, hampering his movement during his next turn

Round 7

Jorn – casts a spell – thunderclap, blasts downward from above, knocks Schullman off of his feet
Schullman – spends a maneuver to get up, confused, just now notices Jorn in the boat
Schullman swings his staff at Jorn to knock him out of the boat – bashes Jorn in the arm, stumbles against the side
Max – loses a little ground
Kromaw keeps flailing while grabbing on to his chainmail – no progress
Durion – bailing
Aleron – bailing

Round 8

Jorn casts Shadow Blade – misses Schullman – blade plunges into the side of the boat, water gushes in
Max & Aleron take an oar each, row like mad –
Schullman channels energy, gathers, waves arm and – miscasts – position swap! – with Kromaw!
Loud blue cloud of magic bursts, loud pop – Schullman blasts to Kromaw’s position and starts flailing in water
Kromaw pops into existence above the boat… and plunges down into it and throught he bottom, shattering it

Schullman flails with his robe floating all around him, thrashing in the water
Sinks below the water, staff bobbing below the current… and bobs above it – golden comet sigil in hand
Sigil glows scarlet in his hands
“You have ruined my plan, as I have foreseen – but you are all doomed along with me!”
Casted a comet on us!!! Not cool!!! Right toward the vortex…

Round 9

Jorn attempts to teleport to shore… falls a little short, falls about even with Kromaw
Kromaw gets shallow enough to gain footing, starts to trudge out of water

Comet explodes, energy lashing out, overflowing river’s bank
Durion LOSES A LEG!!!
Max – Weeping Sore
Jorn – Broken Nose

Stromdorf Act 12
Stromdorf Act 11
Stromdorf Act 10
Stromdorf Act 9

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